Trapped In Bleak Manor, In Progress
Made in: Unity3D
This has been my most ambitious endeavour to date. A final project for school, Trapped In Bleak Manor, is just coming out of its first version and has been showcased an end-of-school-year expo with positive feedback. However, I am learning more than I ever thought possible about game design and programming, as well as leadership (since we are a small team) and project management. There has been a lot of work put into this game and there will still be far more blood, sweat, and tears, but I’m already pleased with what I’ve accomplished with the rest of the team.
I’m the sole programmer on the project with a group of five other people: two 2D concept artists and three 3D modellers. The development process has been very interesting and we’ve had to plan for things that I’ve never had to think about before: the most important of these being the user experience. I don’t know enough about that area of the industry, but I do know that the most important job I have right now is to make sure the game works and the player will enjoy the experience.
We have a trailer, down below, and I will attempt to catch up on some more dev blogs while we continue to expand/refine the game until we feel like it’s a quality product that could be put out on the market (for free, of course).